This is the EVE Development Network Killboard running version 18.104.22.168 (July 2019 1.0),
created for EVE Online corporations and
alliances. Based on the EVE-Killboard created by rig0r, it is now developed and
maintained by the EVE-Dev group.
Mini Mooo, Salvoxia, Fuegor
Beansman, Captain Thunk, FriedRoadKill, Hon Kovell, Idun, Ralle030583, exi, mastergamer
Coni, EDG, JaredC01, Karbowiak, Mitchman, Snitch Ashor, bunjiboys, liquidism
This killboard currently contains: 135240
Based on Alliance Tournament X website (CCP) by Vecati. Maintained by Salvoxia.
Do not remove or edit either the footer or copyright.
Alliance Corp Stats
Shows kill statistics for all corps in an alliance
, Version 1.2 for EDK4.2 (updated by Salvoxia
Api verified Mod
Show if a kill is api verified or not and where its from.
Combined Fleet Battle Overview
Fleet battle overview and strongly enhanced related kills page (balance of power, battle overview, battle timeline, loss toplists, loot overview, JS tabs)
battles_mod combined with fleet_battles;
original code by Quebnaric Deile;
updated and enhanced for EDK4 by Salvoxia
RankMod 1.03 by Chro'Tal
Assigns ranks, medals and ribbons based on pilot performance.
Download and forum, see EVEDK Forum
, updated by Salvoxia for EDK4 compatibility
Real Money Mod
Show how much money you really lost ;)
Reference rates at European Central Bank
Currency rates of 2021-01-08.
Ship Display Tool
Displays Ship stats on the kill detials page
'Kills' - The count of all kills by an entity.
'Real kills' - This is the count of recorded kills minus any pod, shuttle and noobship kills.
The 'Real kills' value is used throughout all award and statistic pages.
If enabled, every kill is assigned a point value. Based on the shiptype destroyed, and the number and types of ships involved in the kill, the number of points indicates the difficulty of the kill. As a result, a gank will get a lot less points awarded than a kill in a small engagement.
Efficiency is calculated as the ratio of damage done in ISK of ship and modules versus the damage received in ISK. This comes down to
damagedone / (damagedone + damagereceived ) * 100